EDIT: (10.10.14) – Zane Kinney did a really cool concept piece using Hadiya. Fear the hippo!
EDIT (10.9.14) – A little feed back and a little more thought later I’ve changed a little about the way Hadiya works. Chomp and Charge to Shore have been sketched as well.
The werehippo on the warpath Hadiya is an aggressive melee hero who can dish a beating and soak plenty of damage. Her skills provide mobility and crushing direct damage and she can stand up to the worst of physical attacks. Hadiya dances, spins, and crushes the opposition.
Hadiya is from a distant race of swamp dwellers who call the mangroves of Nigetia home. The Nigetians trained her in their fighting style, which looks remarkably like a dance, so that she could represent their far culture in the Trials of Strife. She spent her childhood dedicated to this one cause. On the eve of her passage to the trials she was cursed by the hag Nikto and now must integrate the hippo spirit that inhabits her body into her fighting style. She learned to let the hippo emerge at just the right moment on the threshold of the Trials.
Q: Chomp (80)
Hadiya quickly sends forth her hippo form three times. Any target caught in the attack cone takes damage and is pulled close to her.
Cooldown: 12 seconds
W: Restlessness (120)
Grants Hadiya 90 bonus move speed and 10% damage reduction. After 3 seconds, deals 80,105,130,155 magic damage to nearby enemies and stuns for 1,1.25,1.5,1.75 seconds.
Cooldown: 15 seconds
E: Thick Skin (0)
Passively grants stacking shield against physical damage equal to 4,4.5,6.5,9% of Hadiya’s maximum health on ability use. Shield last 6 seconds
Cooldown: 0 seconds
R: Charge to shore (140)
Target direction to charge. Any unit encountered in the path is dealt 140,180,220 physical damage and is pushed to the side of Hadiya’s destination.
If an obstacle is encountered enemies take 50% additional damage and a 0.8 second stun.
Cooldown: 60 seconds