Comrade Vladimir

Vladimir is a retribution melee caster (magic tank) who waits for targets to come to him before metering out spine crushing damage. He is built to soak up everything the opposition can give him and pound them for trying.

Lore: Comrade Vladimir was a naval infantry hero of the Red Rustok-Nestra conflict who became first among equals by crushing all enemy resistance. After the war Red Rustok scientists took advantage of the great bear’s physique and used their cutting edge science to augment him for the Greater Glory of the People’s State.

Vladimir has journeyed to the Fields of Strife to demonstrate to the galaxy the State’s unquestionable superiority. With augmentation of ice, fire, and his own brand of bone crushing might he will best all those who oppose the Red Rustok State.

Early test sketch of Vladimir

Q: Freeze and Thaw (90)

Vladimir swipes ice with his right paw and fire with his left. This attack hits targets within a 180º radius in front of him. Targets are momentarily slowed as the ice chills them to the bone and then their movement speed is increased slightly when the fire paw hits them.

Damage 100/110/120/140%

Cool down: 11 seconds

W: Panic Roar (100)

The great bear roars and all targets in his immediate vicinity temporally are struck with fear. NPCs cannot move or fight, heroes afflicted cannot move, but can still attack.

Panic: 1.5/2.0/2.2/3.0

Cool down: 15 seconds

E: Furnace of Rage (50)

The gray bear drops a barrier of brimstone from his furnace which surrounds him in protective fire. All incoming damage is reduced by 35% for the duration. Enemies that attack Vladimir while the barrier is active take 50/60/70/90 damage and suffer movement slow. Additional hits incur progressive 5% damage increase.

Cool down: 16 seconds

R: Red Blizzard (130)

A large area around Vladimir is engulfed in a momentary blizzard. Targeted area deals 140/185/230 physical damage and applied a 70% movement slow.

Enemies that hit Vladimir during this time receive an additional 75/100/125 damage and bonus slow. Additional hits incur progressive 5% damage increase.

Cool down: 90 seconds

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